Everyone has heard of the Gameshouse. But few know all its secrets…
It is the place where fortunes can be made and lost through chess, backgammon – every game under the sun.
But those whom fortune favors may be invited to compete in the higher league… a league where the games played are of politics and empires, of economics and kings. It is a league where Capture the Castle involves real castles, where hide and seek takes place on the scale of a continent.
Among those worthy of competing in the higher league, three unusually talented contestants play for the highest stakes of all…
Regular readers of this blog will know that I’m a huge fan of Claire North’s books, from the mind-bending 84K to the remarkable The Sudden Appearance of Hope. So it was with some excitement that I received a copy of The Gameshouse – originally published as three digital-only novellas The Serpent, The Thief, and The Master, now all three are collected together.
In the world of the Gameshouse, players come to make their fortunes through any and every game. The House itself can be anywhere, a door in London, New York, here today and gone tomorrow, for it exists out of time.
We start the tale with The Serpent, set in 17th century Venice, where a young woman is invited to play beyond the silver door into the higher league, a game of kings and pawns, where Thene the player moves her pieces around the city, real people with real stakes and very real consequences.
In The Thief we move to 1930s Thailand where we’re introduced to Remy Burke, who wakes up with a hangover having been tricked into a game of hide and seek. Except the field of play is Thailand, and the stakes are very high – twenty years of life if he wins, and the loss of his memories if he loses. And Remy is very hungover, very tall and very white. Not the ideal start to a game where you’ve got twenty minutes head start…
We finish up with The Master. Set in the present day, it ties the previous two stories together into a whole. Whereas the first game took place in a city, and the second in a country, the final game is truly global.
Just brilliant. Each game gets bigger in scope, with higher stakes, and each builds on the other, delivering a complex, layered narrative where little inconsequential things become vital pieces in the endgame. North’s writing is, as ever, just glorious to experience. She has a style which at times can take a little getting used to, but like all good things, worth the effort. The worldbuilding is phenomenal, and the world of the Gameshouse is fascinating and thought-provoking.
The Gameshouse by Claire North is published by Orbit Books. Thanks as ever to Nazia Khatun for the review copy.